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Hugo wrote:
>As far as I know, "f_noise3d" from "functions.inc" relies on the same
>formula as turbulence. I could be wrong though.
>
>Regards,
>Hugo
>
Is turbulence so internal in POV-Ray that I cannot create a mathematical
function for it?
I think i can do what I need to do with f_noise3d, but how do I "simulate"
lambda, octaves and omega with it?
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