POV-Ray : Newsgroups : povray.advanced-users : How to turbulate a function? : Re: How to turbulate a function? Server Time
29 Jul 2024 06:28:23 EDT (-0400)
  Re: How to turbulate a function?  
From: Pyry
Date: 4 Oct 2002 10:30:08
Message: <web.3d9da5479a9543f6398d8dbb0@news.povray.org>
Hugo wrote:
>As far as I know, "f_noise3d"  from "functions.inc" relies on the same
>formula as turbulence. I could be wrong though.
>
>Regards,
>Hugo
>

Is turbulence so internal in POV-Ray that I cannot create a mathematical
function for it?

I think i can do what I need to do with f_noise3d, but how do I "simulate"
lambda, octaves and omega with it?


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